Or can I?
Imagine Me describes itself thusly
The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.
Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself
Now, of course that's a load of flowery bullshit. But at the very least it tells me that the developers have something they're going for with the game. The main menu, with its beautifully painted landscape and disarmingly pleasing hipster song, further reinforces that Imagine Me is one of those interesting and pretentious 2D Indie games that are all the rage these days. Then you get in the game, and you realize that there is almost nothing here at all.
Indie Game Design Tip #1: It's not lazy if you call it minimalism. |
Except, I don't see Mario shitting out blue glitter wherever he goes. |
There is no way to win this level. But if you bought Imagine Me, you've already lost. |
That.....that's just...
What the hell were they doing?!
The game has a sweet-ass main menu, but even I could whip that all up in a month, tops. And they're getting closer and closer to the finishing line? Motherfucker, the starting pistol hasn't even gone off.
If I disliked Early Access going into this week, I hate it now.
The shit is Bananas. B-A-N-A-N-A-S.
ReplyDeleteIt was also annoying how between every level, you have to go back to his house or whatever, and be like "Yo dawg, next level" instead of just clicking next level once you pass the level.
There's not many nice things to say about this game.
DeleteThere's one. It's the main menu.
DeleteI couldn't hear the music over Skype. ;_;
Delete