Sunday, December 30, 2012

The Golden Lotion Awards

As 2012 comes to a close, it is time to reflect and make sense of it all. What went wrong, what went right, what made you argue on message boards for weeks. 2012 is an interesting year, a year of transition. As some consoles lay dead or dying, new ones are born naked and crying. This was also the Year of the Downloadable Game. As we slide further and further into the 7th generation's twilight years, the Downloadable Game has provided fresh, new experiences for people bored of the AAA play-it-safe sequels.

Here are the winners of the 1st Annual Golden Lotion Awards...

Wednesday, December 19, 2012

Doomsdaycember Retroulette: Mad Max

There was a time, not long ago, when movie games were as common as a Rattata.

This symbol will always remind you of what you are you shitty Rattata..

As with today, they mostly sucked. But unlike today, they made a game for goddamn everything. In most cases it can melt your brain just trying to imagine who would ever want that game. No one ever received a copy of Beethoven's 2nd for the SNES outside of April Fools Day. If you got a copy of Home Alone 2 for the Genesis, it was only so your parents could laugh at your sobs until they told you your real present was still under the tree.

Mad Max doesn't have that problem.

A post-apocalyptic wasteland. Guns. Cars. Explosions. Making a game out of that has to be the easiest job ever, right? 93% of games are exactly that anyway.

If nothing else, Mad Max for the NES is a powerful reminder that no matter how sound a concept, being based on a movie means a game is by law required to gargle balls.

Saturday, December 8, 2012

Doomsdaycember: Why You Should Play The Walking Dead

Last night was the Spike VGAs. The Walking Dead won GOTY, and it deserved it.

SPOILER ALERT: Some people are pissed.
SPOILER ALERT: The people that are pissed are ones that haven't played the game.

The Walking Dead isn't a game. It's not an interactive movie, either. It's an experience. You'd be doing yourself a disservice if you didn't at least try it out. I've finished the game twice now, and my thoughts on it have yet to change: This may very well be the best experience I've had with a game this generation.

Monday, December 3, 2012

Doomsdaycember: All Planets Gotta End Sometime

The end of the world. It's a plot device seen in a lot of games recently. It's understandable; the stakes are as high as can be, the consequences devastating. Why not go straight to the top with your threat?

Corrupt CEO Doúche Dickfacé wants to close the community center!? Huh. What a jerk.
Evil dictator Rasicto Carikatoor wants to blow up the whole world? FUUUUUUUUUUUUCK

Never mind. Just Norway.

This opens plenty of narrative possibilities. Whether your characters are actively trying to prevent a doomsday event or simply trying to survive in the hellish aftermath, you got options.

For example, at any moment the end could come at the hands of....

Saturday, December 1, 2012

End of the World EXTRAVAGANZA!

In case you have not heard, the Mayans decided the world is ending this month according to dumb people.

Well shucks. The Earth had a pretty good run I suppose. I'm declaring this month DOOMSDAYCEMBER. All month long (or until the 22nd, which allegedly won't exist I guess) we'll be taking a look at the end of the world, the apocalypse, Armageddon, the great cataclysm, Ragnarok.

I can't think of a better way to spend your last days!