Ed goes tropical in this edition of Headcase, so grab a high
level SPF, because you know the red headed stepchild of the Mario franchise
gets sunburned just as easily as it gets beaten.
“Super Mario Sunshine is brutally
underrated.” Luchalma told me once, and as I roughly jammed the rubber ball
back into his mouth I couldn’t help but to reflect on my time with the game.
Trouble was, my Gamecube saw exactly as much use as a conveniently handled
drunk-bludgeon as it did as a games console, so I would need to play through it
in totality again before I could form a solid judgment. Getting the console
hooked up again wasn’t too challenging, the only hard part was finding all four
controllers because I refuse to boot up the machine without going through the
awesome Japanese boot-up sound package.
So Kawaii.
Super Mario Sunshine opens with
Mario and his gang of fungi headed feudalism enthusiasts taking a vacation to
the tropical Isle Delfino. The first thing that stood out to me was the
inclusion of an actual plot building opening cinematic. I mean, this is Mario
we’re talking about here – his last big adventure kicked off with him getting
snail mail about baked goods. It doesn’t take much of an excuse to get this
chubby asshole to murder every turtle he can find, but Sunshine dares to get
your hopes up by actually trying to give you a nice little story. There are a
few interesting design choices with the plot here. Mario, who’s longest line
ever was “Thank you so much-a for to playing ma game-a” is viciously reprimanded
for his uber-stereotypical accent and is reduced to silent protagonist mode.
Well, kinda silent – this motherfucker is still going to belt out an eerily
overenthusiastic “yeeahooo” every time he gets some airtime, but when he’s
actually supposed to talk in the opening, all his does is mouth a bunch of
silent syllables. The result is that Mario just looks like not even he can buy
the absurd premise his entire life is built on.
Odd silence aside, I’ve really got to hand it to these
writers for being so progressive and edgy when it comes to character
progression, because clearly something horrible has happened to Princess
Peach’s brain. She was writing and narrating her own cake letters back in 64,
but when you see how she drools out basic observation or repeats sentences in
Sunshine, it’s pretty clear she’s either had a massive stroke or a botched
lobotomy. This really puts a dark slant on the Mushroom Kingdom. Peach is such
a symbol for the country, an invaluable figurehead that can’t be anything less
than an invincible mother figure for her people, that when she has terrible
irreversible brain damage they just staple a parasol to her hands and nod and
smile while she hazily states the fucking obvious.
This is pretty much her permanent facial expression for the entire game. |
Either way, the group arrives at its vacation destination to
find that it’s been riddled with graffito by an evil shadow man with a
super-paintbrush. This guy is Mario shaped, and Mario is immediately convicted
of being a paint-based terrorist in corrupt kangaroo court. The game proper
starts when Mario is forced to clean the island using F.L.U.D.D. (hereby
referred to as Fludd, because I don’t enjoy typing acronyms) a sentient,
talking water hose backpack. From there it really doesn’t take long for shit to
kick off. An early twist reveals that shadow Mario is a disguised Bowser Jr,
who’s only kidnapping Peach because he believes she’s his mother, and he’s
using the paintbrush (which is created by the same scientists that made fludd)
to waylay Mario while he makes his escape. Think about that shit. HOW FUCKING
AWESOME IS THIS?! What is this plot doing in a Mario game? Count these bitchin'
elements with me. We’ve got a tired, disillusioned Mario trying to pick the
pick the pieces of his life back up while protecting a brain-dead figurehead
from a reptile with an Oedipus complex who wants to steal the line of
succession to the Mushroom Kingdom by claiming blood ties to the Princess so he
can use its mushroom based military to crush and subsequently crawl out of the
shadow of the father he’s always hated. Top that with sentient machines created
by the same man with opposite purposes that put them on a cruel, inescapable
path to a duel to the death and realize that all of that stuff comes to light
only after a fucking roller coaster vs. giant mech missile fight. That is so
god damned awesome, it’s like George R.R. Martin and Michael bay had violently
passionate butt-sex in a truck stop bathroom while Shigeru Miyamoto watched,
took notes, and cried.
"Gotta be honest guys, winter isn't the only thing coming around here." |
The
problem is that they set all of this stuff up and do precisely jack shit with
it. This is why the plot to Mario Sunshine is so tragically bittersweet. You
know what? Let me go ahead and spoil the end of this 10 year old game. Don’t
click away; you know this shit is so far down on your backlog that you’ll be
running Spice World before you get around to it. Mario finally confronts Bowser
Jr, and Bowser, while they’re just chillin’ laid back in a giant celestial
hot-tub (seriously). He proceeds to beat the fuck out of them both and that’s pretty much it. Everybody
falls back to earth, and I guess stuff is cool? Mario is never really vindicated
from being framed, and they do absolutely nothing with Fludd and the brush
being siblings, instead deciding to kill Fludd off for literally less than a
minute. Bowser and his kid get the dumbest resolution when Bowser clumsily
tried to admit that Peach isn’t his real mom. Jr says that he already knew, and
sure this game was rated E, but I’m still pretty surprised that Bowser Jr. just
totally didn’t lay into his father for thinking his kid was a complete idiot.
“Really dad, you’re a two story fire breathing dinosaur and she’s a blonde vegetable… although, the act of conception and subsequent birth is a pretty good explanation of her mental condition.” |
I
know I might have missed the point a little, a lot of you people don’t play
Mario games for their gritty pitch black tales of deception and forbidden love,
you play them to jump around collecting shiny things. In this case, Mario
Sunshine’s biggest problem is a little thing called “Not being Mario 64”.
You’re doing a lot of the same things you are in Mario’s last
game-of-the-console outing. You’re running into different worlds and collecting
star-like-objects (called Shines here) by completing different tasks. The
problem is that you’re kind of stuck with the island motif. In Mario 64 the
portly plumber is whisked away to all manner of bizarre and impossible worlds.
In Sunshine you’ll be going from sandy beach to sandy beach at sunset. The
island is pretty, the stylized clear water is a treat, but it gets awfully
samey real quick. The other problem is Fludd and company. Even coated in 64 bits,
Mario had 3 power-ups, and Sunshine loves it’s Nintendo style rule-of-threes.
You’ll use your water spewing side-kick to hover around and later, use
different nozzles to rocket jump or turbo charge yourself around. You’ll also
team up with the ever-annoyingly voiced Yoshi, whose powers include a floaty
jump and extreme projectile vomit. Thing is, these are mostly ancillary
additions. You’ll hardly need that rocket jump for anything, Yoshi is necessary
all of twice, and the turbo boost nozzle doesn’t actually have a discernible use outside of grabbing a few collectibles. They’re kind of neat looking, but they don't have much impact. Window
dressing for neat box shots and promotional material. The magic of Mario 64
came through in its massive explorability. Peaches castle was a multi-layered
gargantuan complex, and it’s nooks and crannies became accessible in tiers as
you collected stars. In Sunshine, there’s not a lot of Isle Delfino that you
haven’t seen from the get go. The only thing collecting shines unlocks is a few
quick episodes that introduce a nozzle or a Yoshi egg.
This was the only picture I could find of Yoshi that didn't feature him blowing pastel chunks all over some understandably surprised pedestrian. |
It
might seem like I’m shitting all over Mario Sunshine (just like it shat all
over my heart with its fumbled plot) but it’s actually a pretty recommendable
game. Mario Sunshine does what Mario hasn’t done since 3, and actually injects
a bit of challenge into the gameplay. At least once in every level, you’ll be
forced to navigate a floating obstacle course with no assistance from Fludd.
The simplicity of the environment in these sections is intentional, because
Nintendo uses these sections to show these upstart newjacks that they can still
make a fucking platformer. When was the last time your controller got sweaty during
a Mario game? Suddenly, extra lives mean something, because these courses
aren’t exactly the easiest things to get to in the first place. Modern
platforming just doesn’t offer the kind of tension you get from tackling one of
these courses on your last life. It
also helps that the music for these levels is the classic Mario theme song, updated
here with snappy vocal backing.
I was falling off the stage a lot, so the lyrics usually went something like "Do do-do do- FUCKINGSHITHAMMER."
|
Even if Sunshine isn’t packed with
fantastical impossibility in most of its settings doesn’t mean that Shines
aren’t fun to collect. Each level has eight six unique episodes, each one
setting out different and varying goals in order to net those shines. With very
few exceptions, these episodes are all great, and they frequently implement new
mechanics and new enemies. These platforming itself is better all-around in
Sunshine, the things you’re jumping around on are smaller and it both slows
down your climbing pace and adds a bit of risk and tension to the heights. When
you reach the top of whatever you’re climbing in Sunshine, there’s a feeling of
accomplishment that doesn’t show up the post NES entries to the series. There’s
also the bosses, and holy shit, they’re great. Look, I’m that guy who loaded up
Bob-omb battlefield so I could fight King Bob-omb every day, and I’m telling you that Sunshine’s boss fights knock
them out of the park. There’s plenty of variety in the fights, and they were
smart to make the only reoccurring boss the one that’s the most fun to fight.
Nothin’ says lovin’ like ripping off squid arms.
Tell me this game isn't dark after you watch Mario dismember this poor bastard. |
Each area is capped off with two
always occurring episodes, one good, one pretty shitty. In the first, you’ll be
chasing shadow Mario around the level. This is, as eloquently as I can put it,
suck. Shadow Mario runs around while you squirt him with water until he falls
down. This happens in every environment, and it’s tedious at best. The other
episode involves collecting red coins, and is almost always a nice relaxing
tour of the stage you’ve played through for the other episodes. It’s a great
way to say goodbye to an environment by going on a nice leisurely scavenger
hunt.
When it comes down to it, Mario Sunshine isn’t going to top many people’s
lists when it comes to Mario experiences, but just like a gagged Luchalma, it
does catch a lot of unnecessary shit. People looking to explore a wild variety
of 3-D environments are going to be disappointed by Sunshine’s island-only
backdrop. Those of you who came up with Mario stomping on stuff in two
dimensions are going to appreciate the renewed dedication to gameplay. Sunshine
might be the worst of the main series Marios, but that’s a lot like watching
the worst explosive Bay-Martin rough love sesh. Both of them are going to be
occasionally painful and sticky, but both of them are definitely worth jumping
all over. Also, tell me that last outfit Mario gets doesn’t make him look like
Weekend at Bernie’s.
I really should start playing some of these Mario games. I think the last one I played was "Super Mario Bros"
ReplyDeleteMight I suggest Mario is Missing?
DeleteEpic :D
ReplyDelete