At the beginning of the game, you are locked in a shed. Once you figure your way out, you are surrounded by these beautiful Autumn colours. Autumn is the second best season, right behind Winter. It's just fact.
You don't forget you're in a "scary" game, though, despite the colours being mesmerising. The trees cast shadows over the ground, it gives the game the edge. There's ice picks and screwdrivers and lighters and all kinds of sharp things.
That's why it's called a clock radio, because it has both. |
A voice talks to you through a tin box in the middle of the yard. You soon figure out this is the character's mother, and boy- is she disapproving of you trying to escape from being locked in the shed.
You work your way through a series of puzzles. The game has some disturbing dialogues and the playable character, Autumn, only has one hand and is a mere 9 years old.
Objects can be picked up, but not stored in an inventory style- like other point and clicks. Objects can't be dropped through the floor, at least in my experience, which is always a plus. You don't want some Wiggins character coming along and building a pile that has coasters when yours went through the floor.
Put the lights on, he loooves it. |
There's no save points as the developer didn't want the flow of the game to be disturbed. I started to get concerned at the time when I was playing it, it was described as short and I didn't have a whole lot of time to invest.
An annoying point for me was being stuck in an area, and FINALLY figuring out my puzzle couldn't be solved without retreating to an area before. I didn't know it was possible to revisit the area and I even checked a walkthrough out of desperation. I had a WTF moment as I'd done everything the guide had said to do. My husband figured out I could go back to the past area and the problem was solved.
Well someone woke up on the wrong side of the shed this morning. |
Being stuck on a part and having to check that walkthrough did make me see something cool in the game, though. There's no "one way" to solve certain puzzles, like picking locks.
A Wolf In Autumn was well worth the price for me.
This game would be cooler if you had to click on the items hundreds and thousands of times to use them. Or maybe you could just leave the PC on idle while your screwdriver leveled up.
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